1/4/2024 0 Comments Flinto or atomicThe open file format (json+images) enables our community to create what a single company would never be able to build. Let’s not forget what brought many designers from Photoshop to Sketch in the first place – a fast and simple design tool with thousands of extensions. The approach of mirroring Sketch’s design features shows its limits though. Invision Studio, still in Beta, is promising. Although helpful for simple click-through prototypes, the Sketch+Invision or Sketch+Marvel combination is still a safer choice for full spectrum solutions (design, prototype and share). It is now moving towards the prototyping space. I don’t know many designers who would take the leap of not having access to their files when travelling or when the Internet connection is slow. If you’re familiar with it, you’ll do great otherwise you better make some coffee and get ready to watch a few tutorials…!īrowser-only solutions or iFrame-like applications such as Atomic.io, proto.io, UXPin, etc. They require a different mindset than the traditional timeline-type approach. That said, I will test the upcoming releases of XD as I believe that Adobe is on the right path!Īpart from these, we have the Quartz Composer-based solutions: Origami, Form and Unreal Engine for the gamers. It is fair for Adobe to rely on their wonderful ecosystem of products like Photoshop and Illustrator for the design aspect but in my opinion they need to provide more powerful interaction and animation tools. Pioneering solutions Axure and Balsamiq have a hard time catching up because they focus on functionality rather than user-workflow and experience.Īt the other end of the spectrum, solutions like Adobe XD do really well in the execution – they are solid, fast and reliable, but they fall short in the available feature set (basic stroke styles or on hover behaviors). On paper, solutions like JustinMind, Anima and Supernova have it all but they fall short in execution – by being slow and unstable. The primary take away from my study is that features are not everything! Subjective criteria (Micro interactions, Macro interactions, etc.): I am hoping your experience and needs are not too far from mine… Photoshop, Sketch, After Effects, Invision, html+css… are no strangers to me.Objective criteria (price, platform, features and so on): Keep in mind that the features listed grow more rapidly than I can write.Rating the Design tools objectively and subjectively In order to be impartial, I gave myself 1 hour to download, learn and reproduce as much as possible of a reference prototype (See above). Some focus on prototyping, others on full design > prototype > collaboration workflow.Īs the use cases are quite broad, it is almost impossible to conduct a fair comparison on them. They don’t all operate in the same space. I’ve decided to save you some time and provide a little tour of the software tools’ landscape. Specifically, if you’re interested in product design, there are many options available … which also means it can be hard to keep up. Having the right tools for the right Steve (joke) is more important than ever. “You cannot mandate productivity, you must provide the tools to let people become their best”-Steve Jobs. Maybe you make your prototypes using the same old tools and don’t have much time to look for alternatives? ah, and animate like in After Effects.You want to make your screens interactive but don’t know where to start? My dream is a tool where you can design like in Sketch and prototype like in Flash. Waiting for prototyping software with a real timeline. But even then, I would still need to build in a UI program to export assets for normal development. I used to be good at Flash, and I could probably get into AE without a lot of trouble, but I don't want to be a serious animator. In another with a lot of animation behaviors/transitions in between periods of interactivity, all the movements got screwed up (probably because of needing to do so many simultaneous calculations on multiple moving objects). Like a field of electric windmills all rotating worked ok until the user clicked on any interactive pieces, then the rotations got all random speeds, choppy, or stopped altogether. I've tried to build 2 intense animations in Flinto, but it gets overwhelmed and the animations break down and get choppy. Bookmarking because this has been my struggle at my 'new' job making touch-screen tables and walls with a heavy amount of animation.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |